Character Skills
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Technical Skills
Technical skills are covered at greater length in the sections on individual skills, benefit from the appropriate technical software, and include:
Hacking
This skill allows you to reprogram turrets, replicators, access keypads, and various sorts of computers. Critical failure in hacking breaks most target items (not turrets!)
Repair
With the repair skill, you may un-jam weapons, and repair items, including those broken in hacking failure. Critical failure in repair completely destroys the target item.
Modify
This skill allows you to make up to two custom modifications to any given weapon (except the wrench), including increasing the rate of fire, and increasing the clip size. A failure in modification breaks the target item.
Maintenance
The higher your Maintenance skill, the more easily you can improve the condition of your weapon using a maintenance tool. A high Maintenance skill also grants you extra energy at rechargers.
Research
This skill allows you to investigate unknown objects and learn more about them. A higher research skill allows faster progress. Research may require chemicals to progress.
Combat Skills
Combat skills increase the damage you do while using a particular type of weapon, and in most cases, a minimum weapon skill is necessary in order to use a weapon. Weapon skills include:
Standard
The ability to use standard guns such as pistols and rifles, and the ability to use a wrench as a melee weapon (though the wrench itself has no minimum skill).
Energy
The ability to use lasers, EMP weapons, and laser rapiers.
Heavy
The ability to use larger weapons such as grenade launchers and fusion cannons.
Exotic
The ability to use more unusual weapons. You do not start out with the ability to buy this skill—you must acquire it during the game.