Character Statistics
From System Shock 2 Wiki
You have five statistics, each with several effects on your abilities. Your stats may only go up to 6 through training, though temporary conditions such as use of implants may increase them beyond this point to a maximum of 8.
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Strength (STR)
Strength increases the number of inventory slots you have, and increases the amount of hand-to-hand damage that you do. Some armor and weapon types have a minimum Strength necessary to use them.
How much extra damage you deal with a melee weapon is determined as:
| Strength Score | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Bonus Damage | 0 | 1 | 2 | 3 | 4 | 6 | 10 | 15 |
Note that this damage is dealt after any multiplicative bonuses to your weapon.
Endurance (END)
Endurance increases your maximum hit points, decreases the amount of damage taken from psi overload, and decreases the amount of damage caused by radiation and toxins. How much damage you take from toxins, radiation, and burnout is determined as:
| Endurance Score | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Environmental Damage | 100% | 94% | 85% | 73% | 58% | 40% | 20% | 1% |
Normal burnout damage is 3 damage per tier of PSI that you burned on.
Psionics (PSI)
The Psionics stat increases your maximum psi points, increases the effects of psionic disciplines, and makes it easier to overload without burning out. For most purposes, PSI is capped at 8, although a few PSI Abilities (Remote Circuitry Manipulation, Molecular Transmutation, Advanced and regular Cerebro-Stimulated Regeneration, and Metacreative Barrier) count as high as 10.
Agility (AGI)
Agility increases your running speed, decreases the amount of kickback done by weapons, and decreases the amount of damage taken when falling or knocked about.
Movement speed is modified in the following way:
| Agility Score | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Movement Speed Factor | 1.20 | 1.30 | 1.40 | 1.50 | 1.60 | 1.70 | 1.85 | 2.00 |
Cybernetic Affinity (CYB)
Cyber affinity increases your chances of success when using the hack, repair, and modify tech skills. Each level of Cyber-Affinity reduces the number of ICE nodes during a technical task by 1 (so a Cyber-Affinity of 6 means you have 6 less ICE nodes with which to deal) and also increases your success at a technical task by 5%.