Hybrids

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Hybrids

DNA structure indicates that this organism is a hybrid of a human host and a parasitic organism. Although the parasite (resembling a yard-long worm) has deteriorated to a stage beyond useful analysis, the effects of the process are evident. Severe deterioration of higher level mental processes is caused by tumerous growths along the spinal column and brain stem. The non-human tissues seem to be formed of a composite of small wormlike creatures that have adapted into the host body and taken over a majority of motor control and decision making functions. There also appears to be direct stimulation of the autonomic nervous and glandular systems. Hence, the organism produces exceptional amounts of both adrenaline and endorphins, making it remarkably strong and aggressive. What remains can not really be called human at all. The damage done to the host by the process is irrevocable, and the organism now functions with no sense of morality or hesitation.

Pipe

Pipe Hybrid

Pipe Hybrids will be immensely hard the first time through the game, but once you learn to weave in-and-out, they're a piece of cake.

Stats

Health
12
Damage
10
Damage Type
WeaponBash
Speed
Medium

Loot

2 of the following:

Item Probability
5 Nanites 20%
Med Hypo 5%
Soda Can 25%
Organ 5%
Nothing 45%

Shotgun

The hardest hybrid is probably the Shotgun Hybrid. You can't strafe their attack (they seem to have pinpoint accuracy most of the time), so you're almost guaranteed to get hit at least once, which can be very, very bad on Impossible difficulty, especially since being hit doesn't interrupt their shots (unlike Grenade Hybrids).

Stats

Health
24
Damage
4
Damage Type
Standard
Speed
Medium

Loot

Guaranteed shotgun with 1 Chambered Slug (no matter the difficulty), plus 2 of the following:

Item Probability
6 Rifled Slugs 10%
5 Nanites 20%
Med Hypo 10%
Liquor Bottle 25%
Organ 5%
Nothing 30%

Grenade

Grenade Hybrids aren't too bad, because they're very slow about throwing their grenades, and generally you can run up to one and hit them before they get a throw off, since the moment you hit a Grenade Hybrid, it interrupts them if they were throwing anything.

Stats

Health
15
Damage
10
Damage Type
Standard
Speed
Medium

Loot

2 of the following

Item Probability
Med Hypo 10%
3 Frag Grenades 15%
5 Nanites 15%
Organ 5%
Cigarettes 25%
Nothing 30%

Rumblers

The Rumbler is not so bad when you realize that it can't attack and run at the same time. Thus, if you have a ranged weapon, you can just run circles around the rumbler and fire away. However, with melee weapons, being so close to the Rumbler means they can stop for a split second, let out an attack (which comes out fast and isn't always expected) and start running again.

Unless you've *only* been going Energy Weapons, you should have a good answer to Rumblers by the time you see your first one. Even the Laser Rapier works decently, so long as you're *very* good with your footwork.

Stats

Health
220
Damage
20
Damage Type
WeaponBash
Speed
Fast

Loot

Item Probability
Organ 30%
Nothing 70%

Monkeys

The most surprising thing about Monkeys is the fact that their projectiles have Area of Effect to them (even though your equivalent PSI attacks don't). For this reason, getting even partially hit by a Pyrokinesis attack from a Red Monkey can be quite painful. On the other hand, their projectiles will hurt enemies, especially the Pyrokinesis (which will do double damage to organic targets). So, if you can put a Hybrid between you and the monkey, you can use the Hybrid as a meat shield while you get into position to knock out the monkey.

Blue

Stats

Health
10
Melee Damage
4
Damage Type
Cold
WeaponBash
Speed
Medium

Loot

Item Probability
Organ 30%
Chips 30%
Nothing 40%

Red

Stats

Health
12
Melee Damage
4
Damage Type
Incendiary
WeaponBash
Speed
Medium

Loot

Item Probability
Organ 30%
Chips 30%
Nothing 40%
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