Hybrids
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Hybrids
DNA structure indicates that this organism is a hybrid of a human host and a parasitic organism. Although the parasite (resembling a yard-long worm) has deteriorated to a stage beyond useful analysis, the effects of the process are evident. Severe deterioration of higher level mental processes is caused by tumerous growths along the spinal column and brain stem. The non-human tissues seem to be formed of a composite of small wormlike creatures that have adapted into the host body and taken over a majority of motor control and decision making functions. There also appears to be direct stimulation of the autonomic nervous and glandular systems. Hence, the organism produces exceptional amounts of both adrenaline and endorphins, making it remarkably strong and aggressive. What remains can not really be called human at all. The damage done to the host by the process is irrevocable, and the organism now functions with no sense of morality or hesitation.
Pipe
Pipe Hybrids will be immensely hard the first time through the game, but once you learn to weave in-and-out, they're a piece of cake.
Stats
- Health
- 12
- Damage
- 10
- Damage Type
- WeaponBash
- Speed
- Medium
Loot
2 of the following:
| Item | Probability |
|---|---|
| 5 Nanites | 20% |
| Med Hypo | 5% |
| Soda Can | 25% |
| Organ | 5% |
| Nothing | 45% |
Shotgun
The hardest hybrid is probably the Shotgun Hybrid. You can't strafe their attack (they seem to have pinpoint accuracy most of the time), so you're almost guaranteed to get hit at least once, which can be very, very bad on Impossible difficulty, especially since being hit doesn't interrupt their shots (unlike Grenade Hybrids).
Stats
- Health
- 24
- Damage
- 4
- Damage Type
- Standard
- Speed
- Medium
Loot
Guaranteed shotgun with 1 Chambered Slug (no matter the difficulty), plus 2 of the following:
| Item | Probability |
|---|---|
| 6 Rifled Slugs | 10% |
| 5 Nanites | 20% |
| Med Hypo | 10% |
| Liquor Bottle | 25% |
| Organ | 5% |
| Nothing | 30% |
Grenade
Grenade Hybrids aren't too bad, because they're very slow about throwing their grenades, and generally you can run up to one and hit them before they get a throw off, since the moment you hit a Grenade Hybrid, it interrupts them if they were throwing anything.
Stats
- Health
- 15
- Damage
- 10
- Damage Type
- Standard
- Speed
- Medium
Loot
2 of the following
| Item | Probability |
|---|---|
| Med Hypo | 10% |
| 3 Frag Grenades | 15% |
| 5 Nanites | 15% |
| Organ | 5% |
| Cigarettes | 25% |
| Nothing | 30% |
Rumblers
The Rumbler is not so bad when you realize that it can't attack and run at the same time. Thus, if you have a ranged weapon, you can just run circles around the rumbler and fire away. However, with melee weapons, being so close to the Rumbler means they can stop for a split second, let out an attack (which comes out fast and isn't always expected) and start running again.
Unless you've *only* been going Energy Weapons, you should have a good answer to Rumblers by the time you see your first one. Even the Laser Rapier works decently, so long as you're *very* good with your footwork.
Stats
- Health
- 220
- Damage
- 20
- Damage Type
- WeaponBash
- Speed
- Fast
Loot
| Item | Probability |
|---|---|
| Organ | 30% |
| Nothing | 70% |
Monkeys
The most surprising thing about Monkeys is the fact that their projectiles have Area of Effect to them (even though your equivalent PSI attacks don't). For this reason, getting even partially hit by a Pyrokinesis attack from a Red Monkey can be quite painful. On the other hand, their projectiles will hurt enemies, especially the Pyrokinesis (which will do double damage to organic targets). So, if you can put a Hybrid between you and the monkey, you can use the Hybrid as a meat shield while you get into position to knock out the monkey.
Blue
Stats
- Health
- 10
- Melee Damage
- 4
- Damage Type
- Cold
- WeaponBash
- Speed
- Medium
Loot
| Item | Probability |
|---|---|
| Organ | 30% |
| Chips | 30% |
| Nothing | 40% |
Red
Stats
- Health
- 12
- Melee Damage
- 4
- Damage Type
- Incendiary
- WeaponBash
- Speed
- Medium
Loot
| Item | Probability |
|---|---|
| Organ | 30% |
| Chips | 30% |
| Nothing | 40% |