Psi Powers
From System Shock 2 Wiki
Psi powers have five separate tiers of power, which need not be learned in order. Each tier includes seven individual powers.
There are five Tiers of Psi disciplines. You can learn more psionic disciplines by enhancing your Psi skills at an Upgrade Unit. To use a Psi discipline, equip your Psi Amp (~ key), then select a discipline in the PSI MFD or in the ammo window on the bottom right of the screen. Press the left mouse button to "fire" the selected Psi discipline.
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Overloading
When you use a psionic discipline, you can do one of three things--you can use it at normal power, you can "overload" and use it at a more powerful level, or you can burn out. Overloading will use the discipline as if you had a PSI stat 2 higher than you actually do, but takes more time to use than the normal level and risks burn out. If you want to use the discipline at normal power, you can just quickly left-click. If you want to overload, using more power, hold down the left button until the bar in the middle of the screen reaches the red box and turns red, and then release. Make sure that you don't hold down the left button until it hits the right edge - this will cause you to burn out, taking damage and having no effect.
Hotkeys
You can assign hotkeys to various psi disciplines in order to access them faster. To do this, bring up your psi MFD, move the cursor over the discipline you wish to assign, then press shift and one of function keys simultaneously (you should see the name of the function key appear over the discipline to indicate that it has been bound to that key). Thereafter, whenever you press that function key, it will select that psi discipline. You can also assign function keys to cycle through all psi disciplines of a given Tier. On bootup, your cyber-interface defaults to having the 5 Tiers bound to F1 through F5, but you may change these bindings if you wish.
Powers
Tier One
First Tier Neural Capacity
This is required for First Tier psionic disciplines. It increases your maximum psi points by two. All First Tier disciplines cost 1 psi point per use.Psycho-reflective Screen
Protects you from 15% of all combat damage.
- Duration
- 20 + 30 * PSI (seconds)
Neuro-reflex Dampening
Eliminates all weapon kickback.
- Duration
- 60 + 20 * PSI (seconds)
Kinetic Redirection
- Duration
- 1 * PSI (seconds)
Psychogenic Agility
Increases your Agility by two.
- Duration
- 2 + 1 * PSI (minutes)
Psychogenic Cyber Affinity
- Duration
- 2 + PSI (minutes)
Projected Cryokinesis
Launches a heat-draining projectile at a target. Higher PSI increases damage.
- Damage Type
- Cold
- Damage
- 3 + PSI
Remote Electron Tampering
Makes active alarms time out faster.
- Time Reduction
- 5 + 5 * PSI (seconds)
Tier Two
Second Tier Neural Capacity
This is required for Second Tier psionic disciplines. It increases your maximum psi points by four. All Second Tier disciplines cost two psi points per use.
Anti-entropic Field
While this discipline is active, your ranged weapons cannot break, and their condition will not degrade.
- Duration
- 10 + 20 PSI (seconds)
Adrenaline Overproduction
Increases hand-to-hand damage by a factor equal to PSI.
- Duration
- 10 * PSI (seconds)
Neural Decontamination
Neural Decontamination Shields you from 80% of radiation damage.
- Duration
- 10 + 5 * PSI (seconds)
Cerebro-stimulated Regeneration
- Amount Healed
- 2 * PSI (health points)
Psychogenic Strength
Increases your Strength by two.
- Duration
- 2 + PSI (minutes)
Recursive Psionic Amplification
Increases your Psionics by two. Psi point costs are doubled while active.
- Duration
- 10 + 10 * PSI (seconds)
Localized Pyrokinesis
Damages all creatures within a certain radius. Higher PSI increases damage to enemies.
- Radius
- 5 + 1 * PSI (feet)
- Duration
- 15 + 8 * PSI (seconds)
Tier Three
Third Tier Neural Capacity
This is required for Third Tier psionic disciplines. It increases your maximum psi points by 6. All Third Tier disciplines cost three psi points per use.
Molecular Duplication
Use some Nanites to duplicate one ammo clip or hypo.
- Chance of Success
- 30% + 10% per PSI
Electron Cascade
Recharges a single charged item or weapon.
- Recharge amount
- 20% per point of PSI, up to the maximum allowed by your Maintenance skill.
Energy Reflection
Provides 50% immunity to all energy-based damage sources.
- Duration
- 20 * PSI (seconds)
Neural Toxin-blocker
Shields you from 100% of toxin absorption.
- Duration
- 10 + 5 * PSI (seconds)
Enhanced Motion Sensitivity
Shows the location of all nearby creatures.
- Duration
- 30 * PSI (seconds)
Projected Pyrokinesis
Launches a fiery projectile at a target.
- Damage Type
- Incendiary
- Damage
- 5 + 2 * PSI
Psionic Hypnogenesis
Target non-robotic creature will stand still and docile. If the creature takes damage, the effect ends.
- Duration
- 20 * PSI (seconds)
Tier Four
Fourth Tier Neural Capacity
This is required for Fourth Tier psionic disciplines. It increases your maximum psi points by 8. All Fourth Tier disciplines cost four psi points per use.
Photonic Redirection
Renders you invisible to all creatures. Firing a weapon will end the effect.
- Duration
- 5 + 5 * PSI (seconds)
Remote Pattern Detection
Shows the location of many useful items, including nanites, ammo, hypos, implants and audio logs.
- Duration
- 1 * PSI (minutes)
Electron Suppression
Immobilizes any robotic target.
- Duration
- 3 * PSI (seconds)
Psychogenic Endurance
Increases your Endurance by two.
- Duration
- 2 + 1 * PSI (minutes)
Molecular Transmutation
Turns ammunition and hypos into nanites.
Remote Circuitry Manipulation
Allows you to hack psionically. Uses half your PSI stat (rounded up) in place of both Hacking skill and CYB stat, and costs Psi points instead of nanites.
Cerebro-energetic Extension
Turns your Psi-Amp into a powerful melee weapon.
- Duration
- 10 * PSI (seconds)
Tier Five
Fifth Tier Neural Capacity
This is required for Fifth Tier psionic disciplines. It increases your maximum psi points by 10. All Fifth Tier disciplines cost five psi points per use.
Advanced Cerebro-stimulated Regeneration
- Amount Healed
- 5 + 5 * PSI (health points)
Soma Transference
Drains target non-robotic creature of hit points, and adds those hit points to your total.
Instantaneous Quantum Relocation
Teleports you to a marked location. If there is no marked location, this will set a marker at your current position. You can clear an obsolete teleport marker by hitting Alt-T.
Imposed Neural Restructuring
Causes a non-robotic target to become hostile toward all non-human creatures.
- Duration
- 10 * PSI (seconds) or until damaged by a human.
Metacreative Barrier
Creates a wall of psionic force directly in front of you.
- Hit Points
- 150 + 50 per PSI over five.
- Duration
- 4 minutes.
External Psionic Detonation
Drops a psionic proximity mine. Does no damage to robots, and double damage to psionically sensitive creatures.
- Radius
- 10 (feet)
- Damage Type
- Psi
- Damage
- 30
- Duration
- 4 (minutes)
Psycho-reflective Aura
Protects you from 60% of all combat damage.
- Duration
- 10 + 20 * PSI (seconds)