Standard weapons
From System Shock 2 Wiki
Contents |
Pistol
Developed by TriOptimum's military division, the Talon M2A3 .45 caliber pistol is a standard issue sidearm provided to all UNN military personnel. After 23 years in service, the weapon has been designed to accept a number of kinds of ammunition, including the standard steel-jacketed rounds, uranium tipped armor piercing rounds and even a slug injected with a compressed napalm mixture.
| Skill | Level |
|---|---|
| Standard Weapons | 1 |
| Maintenance | 1 |
| Repair | 1 |
| Ammunition | Intensity |
|---|---|
| Anti Personel Bullets | 4 |
| Armour Piercing Bullets | 4 |
| Standard Bullets | 4 |
| Mode | Burst | Clip | Spray | Damage Multiplier | Burst Interval | Short Interval | Ammo Usage | Speed Mult | Reload Time (ms) |
|---|---|---|---|---|---|---|---|---|---|
| Primary | 1 | 12 | 1 | 1 | 0 | 500 | 1 | 1 | 500 |
| Secondary | 3 | 12 | 1 | 1 | 10 | 700 | 1 | 1 | 500 |
| Modification | MOD Skill Level Required | Effects |
|---|---|---|
| 1 | 1 |
|
| 2 | 3 |
|
Shotgun
Shotguns in the military had generally gone out of favor until TriOp consumer division introduced a handheld version of this 10 gauge monster. While it works like a traditional (albeit incredibly deadly) shotgun, this magazine loaded behemoth also supports a triple load shot, which has been known to split its victims in two. A few months after its introduction, its popularity with hunters and other weapons enthusiasts prompted a large scale purchase of the guns by the UNN military.
Skill Requirements
| Skill | Level |
|---|---|
| Standard Weapons | 3 |
| Maintenance | 2 |
| Repair | 3 |
| Ammunition | Damage | Damage Type |
|---|---|---|
| Anti Personel Shotgun Shells | 6 | High Explosive |
| Rifled Slugs | 8 | Standard Impact |
Ammunition/Consumption: Slugs/1 per shot, 3 per shot in secondary mode (yes, 3x ammo for 2x damage)
Fire Rate: Primary mode - 1 shot/sec, Secondary mode - 1 shot/sec.
Reload Time: Primary mode - 1 second, Secondary mode - 1.5 seconds.
Projectile Speed: Very Fast (300)
Modifications
| Modification | MOD Skill Level Required | Effects |
|---|---|---|
| 1 | 1 |
|
| 2 | 3 |
|
Assault Rifle
The assault rifle requires a strength of 2 and a Standard Weapons skill of 6 in order to use. Uses the same ammunition as a Pistol, but has a bigger clip and does 25% more damage. Both modifications to the Assault Rifle increase the damage - the first mod reduces reload time, and the second mod increases the clip size. Well-loved by grunts everywhere, the M-22 Assault Rifle is a good entry into the world of automatic rifles. Rapid-fire keeps vulnerable enemies down and the single shot mode is good for accuracy. Armor penetration and damage potential are both moderate. When used for heavy automatic fire, the aim point tends to wander fairly far. The design by committee nature of the unit, however, has led to some questions regarding its reliability. "When the rail launcher rounds were spent, when the auto-mines were bypassed, when the neuron acceleration field was neutralized, the men still had their M-22's and their gunpowder. And, by God, they used them to good effect." - Capt. Edward Diego, commenting on the defense of Boston Harbor.


